Call of Duty 4 Modern WarfareThis is a featured page



Gameplay



Call of Duty 4 Modern Warfare - Reckjavik
Call of Duty 4: Modern Warfare introduces a variety of game play styles into the single player campaign completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through more like a film style plot with interlaced story lines from the perspective of the player as Paul Jackson, a member of the United States Marine Corps 1st Force Recon and "Soap" MacTavish, a member of the British 22nd SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Spectre Gunship gunner, or as one part of a two-man sniper team behind enemy lines in a flashback-style mission.

Call of Duty 4: Modern Warfare focuses on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast number of different scenarios, straying away from the constant straightforward action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The series' mov
e to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, and the

AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, MP5SD submachine guns, the M4A1 Grenadier, and the FGM-148 Javelin portable anti-tank guided missile among many others.



Plot

"Soap" meeting Captain Price early in the game.
"Soap" meeting Captain Price early in the game.

The story is told from a perspective of a British 22nd Special Air Service Regiment operative in Russia and an American 1st Force Recon operative in the Middle East. The game also features a flashback mission set 15 years ago in Pripyat, Ukraine, an abandoned city within the Chernobyl Zone of Alienation, which features a younger incarnation of Captain Price from 22nd SAS Regiment, the only character to appear in both of the first two games of the Call of Duty series.

Act 1

A Russian ultranationalist by the name of Imran Zakhaev is set on returning his homeland to the times of the Soviet Union by revolting against the current government and seizing a nuclear weapons stockpile. Zakhaev has the support of several rogue divisions of the Russian army, but he knows the United States would never allow this to happen and so funds a coup in the Middle East, organized by his ally Khaled Al-Asad, to draw attention away from Russia. The British and U.S. governments discover the plot while monitoring Zakhaev's recent activities, and quickly initiate a police-action to quell the uprisings in both regions. During what appears to be the final stages of the conflict, a Russian nuclear weapon is unexpectedly detonated by Al-Asad's forces in the capital city of the Middle Eastern region, annihilating most of the invading U.S. Marine forces. Sgt. Paul Jackson, delayed from escaping the blast radius due to the last minute rescue of a downed Cobra pilot, is aboard one of the helicopters caught in the blast radius. Although Jackson initially survives the crash of his helicopter, he soon succumbs to radiation poisoning and wounds sustained in the crash.

Act 2

Al-Asad, the target of the invasion, had already escaped to one of his safe-houses in Azerbaijan, but is later executed by Captain Price when he and his SAS squad learn that Zakhaev supplied Al-Asad with the bomb. It is at this point, when Price speaks the name 'Zakhaev', that the game enters the flashback portion. The entire flashback mission takes place in the partially irradiated Ukrainian city of Pripyat, within the Chernobyl Zone of Alienation. The flashback, told from the perspective of Price, tells the story of a black-ops mission into the Zone in order to assassinate a Russian ultranationalist. Price, then a lieutenant with the SAS, is paired up with Captain MacMillan to carry out the assignment. Together, they sneak past several guard stations as well as tank and infantry patrols in order to reach their shooting spot. Once in position at the top of a hotel, the target, identified as Imran Zakhaev, is shot by Price. Zakhaev survives, however, and only loses his left arm. The ultranationalist forces track the shot and begin to pursue the snipers across the Zone of Alienation. During the chase, a pursuit helicopter is shot down and crashes, injuring MacMillan and forcing Price to carry MacMillan the rest of the way. The pair finally reach the extraction point and engage the ultranationalist forces in a stand-off until the pick-up helicopter finally arrives and they are able to escape. Back in the present, the ultranationalists launch a counter-attack to claim Al-Asad. Captain Price and his SAS squad hold out against the offensive, using antipersonnel mines to slow the assault, before retreating to the barn at the top of the hill. They are soon informed that the helicopter cannot land due to SAM sites in the mountains, and are advised to proceed to the bottom of the hill for extraction.

Act 3

After escaping from Azerbaijan, the British SAS, with assistance from a Force Recon squad led by Staff Sergeant Griggs and a Russian Loyalist squad led by Kamarov, attempt to capture Zakhaev's son to learn of his father's whereabouts but this mission ends in failure; Zakhaev's son commits suicide when cornered by the SAS and Russian loyalist Troops and about to be captured. The loss of his son incurs Zakhaev's wrath, and he launches two ICBMs in desperation at the American East Coast. A joint strike force of SAS and USMC breaches the missile launch center, and is able to deactivate the missiles over the Atlantic Ocean. Their mission complete, the strike force attempts to escape from approaching ultranationalist forces, but during their escape, an enemy helicopter destroys a bridge they are attempting to cross, cutting them off. Zakhaev's troops arrive soon after, and begin engaging the remaining members of the strike force. A gas tanker explodes, killing or incapacitating everyone except Griggs. Zakhaev himself then arrives, accompanied by two soldiers. Griggs is killed trying to pull Soap to safety, and Gaz is shot point-blank by Zakhaev. He is on the verge of killing Soap, but is distracted by the arrival of a Russian Loyalist helicopter. At this moment, a heavily wounded Captain Price slides his pistol to Soap. After Soap successfully uses the pistol to kill Zakhaev and his guards, the Russian loyalist reinforcements arrive, but Soap is the only known survivor of the escape. Price's status is never confirmed, as the last thing the player sees is a Russian soldier attempting to revive him; it is left unknown if he is alive or dead. After the final cutscene, a short news message plays, mentioning "nuclear missile tests" in Central Russia and "leadership struggles" arising in the Ultranationalist party, and then reports on the failed attempt to locate a Russian cargo ship lost at sea (that the SAS infiltrated in the Prologue), implying that the recent police-actions in Russia were conducted in secret, and were not public knowledge. After the credits roll the player is also given the chance to play through an airplane hostage-situation epilogue mission, Mile High Club.

Characters

* Khaled Al-Asad is one of the antagonists of the game. He is the commander of the forces in the Middle East and an ally of Imran Zakhaev. Al-Asad is captured and interrogated by the SAS, and then shot by Captain Price after his detonation of a nuclear bomb in the Middle East.
* Yasir Al-Fulani is the president of the unnamed Middle Eastern country involved in the game. The player assumes the role of Al-Fulani in the game's opening credit sequence, in which he is driven through the capital and then executed by Al-Asad.
* Gaz is part of the 22 SAS Regiment. He accompanies the player on most SAS missions but is ultimately killed by Imran Zakhaev on the bridge at the end of the game.
* Staff Sergeant Griggs is a member of the USMC 1st Force Recon and is a support gunner in Jackson's squad. He later participates in the joint SAS/USMC operation in the latter stages of the game and is killed in action by Russian Ultranationalists.
* Sergeant Paul Jackson is part of the USMC 1st Force Recon deployed to the Middle East. The player assumes Jackson's character for the USMC portions of the game. Jackson initially survives a helicopter crash caused by the nuclear explosion in the Middle East, but dies from radiation poisoning.
* Sergeant Kamarov is the leader of a group of Russian loyalist forces. His troops support SAS operations (or are supported by SAS operators) in Russia at several points in the game.
* Captain MacMillan is an SAS operative in the flashback portion of the game. He commands the assassination mission with Lieutenant Price at Pripyat 15 years earlier.
* Sergeant John "Soap" MacTavish is a member of the 22 SAS Regiment. The player assumes the role of MacTavish for the SAS parts of the game.
* Nikolai is an informant in the Ultranationalist movement. His cover is compromised and he is evacuated from the Ultranationalists by the 22 SAS Regiment.
* Captain Price is the commanding officer of the 22 SAS Regiment. The player assumes the role of Price whilst a Lieutenant in a flashback portion of the game. Captain Price's fate is left ambiguous, but Infinity Ward clearly left Price's fate for them to decide at a later date.
* Lieutenant Vasquez is an officer of the USMC 1st Force Recon and is Jackson's platoon commander. Vasquez is killed by the nuclear explosion in the Middle East.
* Imran Zakhaev is the leader of the Russian Ultranationalist party and the main antagonist of the game. He is killed by MacTavish at the game's conclusion.
* Victor Zakhaev is the son of Imran Zakhaev. He escorts Yasir Al-Fulani to his execution in the opening credit sequence and later commits suicide to avoid capture by US and British forces.
* In addition, the player assumes the role of an anonymous American thermal imaging TV operator on an AC-130 gunship, providing support for the extraction mission of the informant Nikolai, as well as assuming the role of an anonymous British SAS counter-terrorist in the epilogue "Mile High Club" mission, boarding a hijacked airline to save a VIP.

Multiplayer

As a player advances in rank, more options such as new classes and weapons become available.
As a player advances in rank, more options such as new classes and weapons become available.

The multiplayer mode in Call of Duty 4: Modern Warfare includes a class system which has five preset classes with default weapon load outs and perks assigned to them, as well as allowing users to create five custom classes where the user can customize their weapon load out and three perks to assign to their soldier. The five default classes include Assault, Special Ops, Light Machine Gunner, Demolitions, and Sniper. Only three of the default classes are available to a first time player; the rest are unlocked as the player gains more experience online and gains higher rank. Create-a-class can be unlocked at level 4; players can name and save their own custom classes for quick access in multiplayer matches.

Experience Points (XP) are earned by either killing opponents or completing certain objectives, such as defusing the bomb in Sabotage or Search and Destroy. The amount of XP gained varies depending on the type of match the user is playing. When the user gains enough Experience Points their rank/level increases. The highest attainable level is 55, or Commander.

At Level 55, the player can then gain more XP from the game until they unlock Prestige Mode, which is a feature only available in the console versions of the game. In Prestige mode, the player can trade in their rank, all unlocked weapons and completed challenges and start over at level 1, in exchange for a special in-game insignia by their name. The player can then rank up and trade in their rank with Prestige mode again, up to ten times, with a different insignia awarded each time. This effectively gives the player 605 total ranks to achieve.[6] Leaderboard stats (kills, deaths, playing time, etc.) are not affected by Prestige mode.

Most of the new weapons and perks that players can use to outfit their custom class are unlocked as they gain higher ranks, but there are also a number of challenges associated with each weapon that subsequently open up new weapon attachments as players complete them. These items, such as camouflage patterns or attachments for the weapon, are unlocked after attaining a certain number of kills or headshots. Completing these challenges also gives the player XP.

Challenges are achievments that the player can accomplish by performing certain tasks such as blowing up cars in a level, jumping from a certain height, or killing enemies while crouching. Ranking up allows players to unlock different challenge types. Completing all challenges in a specific weapons category unlocks golden guns.

The player can also utilize UAVs, air strikes, and attack helicopters by achieving a 3, 5, or 7 enemy player kill streak, respectively.

Multiplayer Ranks

* Rank:1 Private First Class
* Rank:2 Private First Class I - Unlocks: Demolitions Class
* Rank:3 Private First Class II - Unlocks: Sniper Class
* Rank:4 Lance Corporal - Unlocks: Custom Classes
* Rank:5 Lance Corporal I - Unlocks: Weapon Challenges
* Rank:6 Lance Corporal II - Unlocks: (TBD)
* Rank:7 Corporal - Unlocks: M40A3 Sniper Rifle
* Rank:8 Corporal I - Unlocks: Last Stand, Category 3 perk
* Rank:9 Corporal II - Unlocks: Boot Camp Challenges
* Rank:10 Sergeant - Unlocks: M4 Carbine Assault Rifle
* Rank:11 Sergeant I - Unlocks: UAV Jammer, Category 2 perk
* Rank:12 Sergeant II - Unlocks: Clan Tag
* Rank:13 Staff Sergeant - Unlocks: Mini-Uzi Submachine Gun
* Rank:14 Staff Sergeant I - Unlocks: Bomb Squad, Category 1 perk
* Rank:15 Staff Sergeant II - Unlocks: Boot Camp Challenges
* Rank:16 Gunnery Sergeant - Unlocks: Colt .45 M1911 Pistol
* Rank:17 Gunnery Sergeant I - Unlocks: Matyrdom, Category 3 perk
* Rank:18 Gunnery Sergeant II - Unlocks: Boot Camp Challenges
* Rank:19 Master Sergeant - Unlocks: M60E4 Light Machine Gun
* Rank:20 Master Sergeant I - Unlocks: Sleight of Hand, Category 2 perk
* Rank:21 Master Sergeant II - Unlocks: Operations Challenges
* Rank:22 Master Gunnery Sergeant - Unlocks: Dragunov Sniper Rifle
* Rank:23 Master Gunnery Sergeant I - Unlocks: Claymore (x2), Category 1 perk
* Rank:24 Master Gunnery Sergeant II - Unlocks: Operations Challenges
* Rank:25 2nd Lieutenant - Unlocks: G3 Assault Rifle
* Rank:26 2nd Lieutenant I - Unlocks: Iron Lungs, Category 3 perk
* Rank:27 2nd Lieutenant II - Unlocks: Operations Challenges
* Rank:28 1st Lieutenant - Unlocks: AK74u Submachine Gun
* Rank:29 1st Lieutenant I - Unlocks: Double Tap, Category 2 perk
* Rank:30 1st Lieutenant II - Unlocks: Killer Challenges
* Rank:31 Captain - Unlocks: M1014 Shotgun
* Rank:32 Captain I - Unlocks: Bandolier, Category 1 perk
* Rank:33 Captain II - Unlocks: Killer Challenges
* Rank:34 Major - Unlocks: Remington 700 Sniper Rifle
* Rank:35 Major I - Unlocks: Eavesdrop, Category 3 perk
* Rank:36 Major II - Unlocks: Killer Challenges
* Rank:37 Lt. Colonel - Unlocks: G36C Assault Rifle
* Rank:38 Lt. Colonel I - Unlocks: Overkill, Category 2 perk
* Rank:39 Lt. Colonel II - Unlocks: Killer Challenges
* Rank:40 Colonel - Unlocks: P90 Submachine Gun
* Rank:41 Colonel I - Unlocks: Frag Grenades (x3), Category 1 perk
* Rank:42 Colonel II - Unlocks: Humiliation Challenges
* Rank:43 Brigadier General - Unlocks: Desert Eagle Pistol
* Rank:44 Brigadier General I - Unlocks: Dead Silence, Category 3 perk
* Rank:45 Brigadier General II - Unlocks: Humiliation Challenges
* Rank:46 Major General - Unlocks: M14 Assault Rifle
* Rank:47 Major General I - Unlocks: Humiliation Challenges
* Rank:48 Major General II - Unlocks: Humiliation Challenges
* Rank:49 Lieutenant General - Unlocks: Barrett M107 Sniper Rifle
* Rank:50 Lieutenant General I - Unlocks: Humiliation Challenges
* Rank:51 Lieutenant General II - Unlocks: Elite Challenges
* Rank:52 General - Unlocks: MP44 Assault Rifle
* Rank:53 General I - Unlocks: Elite Challenges
* Rank:54 General II - Unlocks: Elite Challenges
* Rank:55 Commander - Unlocks: Gold Desert Eagle; Prestige Mode

Multiplayer Perks

Another introduction in Call of Duty 4: Modern Warfare multiplayer includes Perks. Perks are special abilities which allow users to further customize their character to their personal play style. Players are limited to three multiplayer perks at a time which can be assigned via Create a Class.

Game modes

* Free-for-All - You are against every player on the map even if you and another player play on the S.A.S. team or the Marines etc.
* Team Deathmatch - Use teamwork to kill opposing players and reach score limit or time limit.
* Ground War - Big team games-TDM and Domination.
* Team Objective - Domination and Search & Destroy. Capture flags in Domination, with respawning. Destroy and defend objectives in Search & Destroy, no respawning.
* Team Tactical - Small team Deathmatch and Search & Destroy.
* Search and Destroy - There are two teams: attackers and defenders. Attackers try to plant a bomb at one of two bomb sites, and defenders try to defend the bomb sites. If explosives are planted, defenders must defuse them. Players only have one respawn per round. A round is over when all players on one team are killed, or when the bomb explodes or is defused.
* Headquarters - A laptop spawns somewhere on the map. Your goal is to capture the laptop for your team. If Team A captures the laptop, they must defend it from being destroyed by Team B. Team A only has one respawn until the laptop is destroyed or the max time limit for the laptop is reached. Team B respawns at set intervals. Team A earns points for every second the laptop is held. To capture/destroy a laptop, you must stand in the area of the laptop. The more players, the faster you destroy it. A new laptop spawns when time limit is reached or the laptop is destroyed.
* Domination - There are flags at certain points around the map. All flags start neutral. Teams battle to hold the most flags. Game ends when the time limit is reached, or the score limit is reached.
* Sabotage - Similar to Search and Destroy, only the bomb is neutral and there are objectives located in both teams' bases. Each team's goal is to take the bomb and blow up the objective in the enemy's base. The bomb carrier can fire his weapons, but his position will be announced periodically throughout the game. Also, unlike Search and Destroy, players have unlimited respawns as opposed to just one per round, although it is not instantaneous like Team Deathmatch or Free-for-All.
* Team Hardcore - Hardcore Team Deathmatch and Search and Destroy. HUD is limited, bullet damage is higher and friendly fire is on.
* Old School - Old School TDM and FFA. There are no classes. Weapons are pickups, health is under a gauge form and can be increased with medipacks and jumps are higher, as of Unreal Tournament gameplay.
* Oldcore - Old School pick-ups and jumping. Hardcore limited HUD and extra bullet damage.
* Cage Match - 1v1, Weapons are all pick ups.

Patches

On December 6, 2007, Infinity Ward released a patch for the PC version of the game to upgrade to version 1.3. The patch forces multiplayer to cache files that would normally bypass the pure client test. Anti-lag is also forced when loading maps. The patch also addresses an issue where text chat at the end of a round would cut off.[7]

Patches have also been announced for console versions of the game, the release date of these patches is not yet known.

Game engine

An example of the lighting, shadows, and weather effects in the game's single-player mode.
An example of the lighting, shadows, and weather effects in the game's single-player mode.

Call of Duty 4: Modern Warfare runs on a proprietary engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet's speed and stopping power are decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles for the PC. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game's graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9. The console versions of Call of Duty 4: Modern Warfare run at 60 fps and at 600p.[8] [9]
Pre-release marketing

Charlie Oscar Delta

On April 27, 2007,[10] the day before the release of the official trailer, Infinity Ward released the website charlieoscardelta.com to give users information on the game. Charlie Oscar Delta features a ranking system where users can do Missions to build up their rank to possibly win prizes. Charlie Oscar Delta is derived from the NATO phonetic alphabet and the initials of Call Of Duty (COD).

Trailer

The Call of Duty 4: Modern Warfare trailer showed some game footage was released on April 28, 2007. In the background you can hear a speech given in Russian: Сегодня, одной нацией мы воспрянем перед лицом предательства и оккупации, which translates as "Today, one nation we shall rise in face of treachery and occupation." Additionally, a final voice at the end speaks the Russian translation of a quote by Sun Tzu, author of The Art of War: "Every war is a lie" (Всякая война враньё). Also, in Arabic, one hears the statements "Enemy Forces Sighted" and "American Forces Nearby."

Public beta

On August 30, 2007 an Xbox 360 exclusive Call of Duty 4: Modern Warfare public beta test was announced. The beta test was designed to test the servers, find glitches, and help balance out the weapons. It was originally only for residents of the United States of America but later was available to numerous other countries. The beta concluded on September 30, 2007.

Demo

A single-player demo for the PC was released on October 11, 2007 as a Yahoo! exclusive download. It was released on various major sites the same day. The demo includes one level: "The Bog" which showcases the advanced night vision used in Call of Duty 4: Modern Warfare.[11] No multiplayer was included in the demo.



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