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Story



Two Delta Force operators wearing nanosuits, pictured inside the ice sphere.
Crysis-Reckjavik
Two Delta Force operators wearing nanosuits, pictured inside the ice sphere.

Set in 2020, Crysis' plot follows Lieutenant Jake Dunn—codenamed "Nomad"—a United States Army Delta Force operator.[8] As Crysis begins, an American team of archaeologists are taken captive by the North Korean Army, just as they were making an important discovery in the South China Sea. The United States responds by deploying a team of Delta Force Soldiers,—supported by the USS Constitution—who take part in the fighting between the United States and North Korea. Soon, though, it becomes apparent that the North Koreans have large military installations. During this phase of the game, the setting is atropical environment, similar to that in Far Cry, Crytek's previous game.
The machine that disrupts the jump at the start of the game.
The machine that disrupts the jump at the start of the game.

At the end of the first section, the mountain at the center of the island begins to crumble revealing a two-kilometer high alien structure beneath the surface, out of which aliens begin attacking both the US Military and North Koreans. Nomad enters the alien ship in this section and begins to explore the weightless environment, retrieving valuable information about the alien invaders, who periodically attack him. On exiting, the ship xenoform
s the area around the island by creating an ice sphere, killing every living thing within it. The final section of the game takes place on the USS Constitution.



Groups

Military of the United States

Raptor Team

The US Army Delta Force team that the protagonist, Nomad, is a part of. At full strength, it consisted of Aztec, Jester, Psycho, Nomad and, the team leader, Prophet. The true names of the characters are revealed in the CryEngine2 Sandbox 2 Editor that comes with the game. Aztec and Jester die quickly during the course of the game, leaving just three alive. Joint Special Operations Command is their ultimate overseer, though later in the game they are more directly in touch with USS Constitution personnel.

* Nomad (1st Lieutenant Jake Dunn): the protagonist. His face is unseen(except in concept artwork), and he pursues mission goals with single-minded fervor.

* Aztec (Harry Cortez): An American male, who at the start of the game, was rapidly mutilated to death along with a four-man KPA patrol. Was fluent in Spanish.

* Jester (Martin Hawker): An American speaking in New York dialect. While at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It takes him a short distance away before discarding him, at which point he's found as a bloody corpse.

* Psycho' (Michael Sykes): A former British SAS operative; later joined Delta Force. He tends to use a lot of British profanity, and has the SAS insignia tattooed on the back of his head.

* Prophet (Major Laurence Barnes): An American and the team leader of the squad, who after some time into the game is kidnapped by an alien machine and presumed missing, at which point Strickland remotely takes over mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. He has somehow managed to build a complex alien weapon adapter out in the field, and seems to have a much deeper understanding of the aliens than anyone else.

United States Marine Corps

Locally led by Major Strickland, the USMC contributes most of the ground military hardware in the game along with the Marines themselves. They operate off the USS Constitution carrier strike group, deploying via a sizable number of fictional jet engine VTOLs. Strickland takes over mission command when Prophet goes missing, but he himself falls in battle later on: to distract a massive alien machine from evacuating aircraft, he deliberately stays behind to draw its attention.

United States Navy

Locally represented by the USS Constitution carrier strike group, and led by Admiral Morrison. The American aircraft deployed throughout the game are theirs, and also seem to be carrying considerable ordnance, as seen when they deploy an aircraft armed with a nuclear weapon. The strike group meets its ultimate demise at the hands of relentless waves of alien machines and also an alien "War Ship". At the conclusion of the game Helena informs Nomad that there is another fleet of ships incoming from Japan and will arrive within the hour.

Korean People's Army

Led in the game by Colonel General Kyong, known for being a brutal person. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from infantry to tanks and military aircraft. The most puzzling element in-game is that they have nanosuit technology, which Nomad however remarks "look like cheap knockoffs". Their Nanosuits are limited solely to Kyong himself and his elite personal guard.

Research Team

Led by Dr. Rosenthal and his daughter Helena under the auspices of the Koreans, the team doesn't consist of much by the time the plot starts, though of note there were implanted CIA agents, of which one was extracted during the course of the game. Based on dialog in-game, Rosenthal has found fragments of the alien machines in other parts of the world, but this is the first time they've located an intact one. The team is reduced to mainly just Helena after the intact specimen suddenly flash freezes the research tent with Rosenthal in it. After Helena is brought aboard the USS Constitution she finds a way to overload the alien machines using Nomad's suit. She also urges Admiral Morrison to not launch a nuclear strike against the aliens; fearing that it will only make the aliens stronger.

Aliens

Operating out of their massive ship embedded in the rock, the aliens themselves have streamlined bodies with which they "swim" through the weightless internal environment. Their war machines comprise the bulk of their forces, ranging from small ones able to maneuver indoors to flying ships that can sink destroyers by ramming them head on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale.

Gameplay

As with Far Cry, Crysis is an open-ended game with many ways to meet objectives.[9] An addition to the previous Far Cry formula is that most weapons may be modified with devices such as suppressors, telescopic sights, and targeting lasers.

The protagonist, Nomad, is also capable of selecting various modes in his military prototype "Nano Muscle Suit." The suit is capable of four modes: armor, strength, speed, and cloak. These modes allow him to absorb and heal damage, lift and throw heavy items and enemies, reload and run faster, become invisible and reduce noise output, respectively.[10] Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; energy is recharged most quickly while in armor mode. The suit can be modified in-game to meet the playing style of the player.

The suit's integral mask has its own HUD, displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. Onboard utilities include a two-way radio, PDA and audio-visual logging capability, with features like image zoom and night vision provided by optional equipment (given by default in single-player).

The artificial intelligence (AI) in Crysis also aims to be realistic and believable. Enemy soldiers constantly employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.[11] While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, waxing cars, patrolling, saluting superior officers, etc.[12]

Weapons

The game features the standard gamut of first-person shooter weapons such as assault rifles, along with sci-fi additions such as the Gauss rifle, or Alien weapons, such as the Alien Molecular Accelerator. As mentioned earlier, most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Once acquired, they can only be removed through death or scripted loss of inventory if in story mode, e.g. If during normal play, a player attaches a flashlight to a rifle which is later discarded, it is not considered gone and will still be available in the future.

Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun. Additionally, most weapons can adjust their firing modes. Crysis also incorporates some features that have appeared in other recent shooters, such as being able to lob hand grenades without needing to formally equip them first, or accounting for already-chambered rounds when a reload occurs.

Vehicles

A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from pickup trucks to tanks, while naval vessels range from motorboats to light military hovercraft. It is also worth noting that all vehicles (hummers, pickup trucks, and even tanks) inexplicably have turbo (possibly nitrous) that can be activated via the sprint key. The aircraft selection is limited to one North Korean attack helicopter and a fictional American VTOL, both of which can transport a half-dozen troops.

Damage is limitedly modeled in wheeled vehicles, most noticeably the ability to burst their tires. Exposed gas cans can also be shot at to explode them, and flaming wrecks will cause proximity heat damage. Of note is that a vehicle can still run even if all the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include jet aircraft, excavator, and for reasons of scale, ships like destroyers. None of the large alien machines can be commandeered by players.

Multiplayer
An overhead view of a multiplayer map in Crysis.
An overhead view of a multiplayer map in Crysis.

Up to 32 players are supported in each multiplayer match in Crysis. There are two different modes, each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.[13][14]

Power Struggle features the American Delta Force soldiers fighting the North Korean Army; both sides, however, have nanosuits.[14] All players begin armed with only a pistol and a basic nanosuit, called the "prototype" suit.[15][14] In order to purchase weapons and vehicles, the player must complete objectives, or frag enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is best done using either alien technology—gained by capturing alien crash sites—or nuclear weapons. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies.[14][16] All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle.[15] Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX 10 server. Again, the duration of day/night cycles depends on the host's settings.[14]

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[14] Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community.[17] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[18]


Windows

  • Windows XP/Vista
  • 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista) Processor
  • 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
  • 256MB Video Card
  • 12GB Free Hard Drive space
  • DirectX 9.0c compatible Sound Card


Game engine

Main article: CryENGINE2

The Crysis Sandbox Editor.
The Crysis Sandbox Editor.

Crysis uses a new engine—the CryENGINE2—that is the successor to Far Cry's CryENGINE. CryENGINE2 is among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[20]

Roy Taylor, Vice President of Content Relations at NVIDIA, has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of code, 1GB of texture data, and 85,000 shaders.[4]

Sandbox editor

Main article: Sandbox (video game editor)

Crysis contains a Sandbox Editor, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor will be the same one that was used by Crytek to create the game.[21]

As stated in the readme file accompanying Sandbox, Windows XP Professional x64 Edition or Windows Vista x64 are the only officially supported OS's for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.

Demo

On August 27, 2007, Crytek announced a single-player demo would be released on September 25, however, the date was pushed back to October 26.[22] The demo featured the entire first level, Contact, as well as the sand box editor.[23][24] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[25] Although, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks more or less identical to the DX10 mode, with the benefit of providing better performance.[26] This has caused many to question if DX10 brings any real advantage to the game, in contrast to official developer statements.[27]

After the demo release an image was posted by on a forum which suggested there were big difference between pre-release alpha screenshots distributed by developers and real in-game graphics, especially in lighting quality.[28] However, another picture was later posted which suggested that the quality may be equal or better than pre-release screenshots, and that the earlier screenshot may have been a fake. [29]

Special Edition
Overview of box art and content in the Crysis Special Edition retail box.
Overview of box art and content in the Crysis Special Edition retail box.

The three disc special edition of Crysis contains the following:[30]

* Crysis game DVD
* "Steelbook box" casing (Not available with the North American version)
* "Making of Crysis" featurette
* An exclusive multiplayer amphibious APC vehicle (unlockable only for preorders)
* "Meet the Developers" vignettes with Crytek's lead designers
* Initial Crysis concept video
* Additional "key trailers"
* Show reel of concept and production artwork
* 16 page concept art book
* Official soundtrack by composer Inon Zur

Note that the Amphibious APC is currently unavailable to most pre-orders and special edition owners. EA is still working out a solution[31].

Reception

Reviews

Crysis was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying Half-Life 2 and Sid Meier's Alpha Centauri.[32] The U.K edition of the magazine awarded the game 92%, describing the game as "A spectacular and beautiful sci-fi epic".

Gamespot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made".[33]

PCZone awarded Crysis a score of 92%, describing it as "Far Cry reborn" but criticizing its "poor final act".[34]

Australian PC magazine PC PowerPlay gave the game a "masterpiece" 10/10 score, praising the benchmarks it set in technology and the effects they had on gameplay. The only other games to receive such a score from the magazine were Psychonauts, Civilization 4, Half-Life 2: Episode One, Medieval 2: Total War, and Bioshock.

GamePro gave the game a 4.75 rating (out of 5), but criticized it for its heavy system requirements. "Still, despite its power hungry ways, Crysis is an enticing adventure all the way through to the end. It's a worthy follow-up to the excellent Far Cry and a great step forward for PC gaming as a whole."

Bit-tech.net gave the game 9 out of 10 in their full review and graphical analysis. The good points of the game were listed as open game design and the ability for players to form their own tactics, but the game was thought to be somewhat spoiled by not being especially innovative in game design despite technical achievement[35].

GameSpy gave it a 4.5 out of 5 citing that the superhero powers are fun but also criticise the game for not having a team deathmatch.


Sequels

Crysis was announced to be the first game in a trilogy by Crytek.[4] It is expected that the sequel will continue where the first game ended. In addition to seeking a United States trademark on the name Crysis,[36] Crytek is seeking to trademark the names Crysis Wars[37] and World in Crysis.[38]


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